Anna’s Story

Anna’s Story for Fostering in Somerset is a follow up to our ‘highly commended’ winning advert, Theo’s Story.

The advert uses a combination of rotoscoping, frankenstein-ing, traditional animation and live action filming to create an emotive story for Fostering in Somerset.

Rotoscoping is effective in animation because it allows animators to create very fluid and natural-looking movements, especially for character animation. By tracing over live-action footage, animators can capture the nuances and subtleties of real-life movements, which can be difficult to achieve through keyframe animation alone. Additionally, rotoscoping can also be used to remove unwanted elements from live-action footage, such as wires or rigs used to support objects or actors during filming.

Rotoscoping can be especially helpful for animations that require a high degree of realism.

Overall, rotoscoping is a powerful technique that can enhance the quality and realism of animation projects, making it a valuable tool in the animator’s toolkit.

Frankensteining in animation refers to the process of taking different parts or elements from existing footage, images, or animations and combining them to create a new animation. The term is inspired by the legendary monster, Frankenstein, which was created by stitching together different parts from various sources.

In animation, frankensteining can involve combining different pieces of live-action footage, 3D models, or 2D animation to create a new animation. For example, an animator might take a live-action shot of a character walking and combine it with a 3D model of a background to create a seamless animation of the character walking through a virtual environment.

Frankensteining can also involve combining different animations to create a new one. For example, an animator might take the animation of a character walking from one scene and combine it with the animation of a character talking from another scene to create a new animation of the character walking and talking.

Overall, frankensteining is a creative and flexible technique that allows animators to combine different elements to create unique and compelling animations.

Traditional animating “on twos” is a term used in hand-drawn animation that refers to the practice of drawing one keyframe, or important frame in an animation, and then drawing the next keyframe two frames later. In traditional animation, a film runs at 24 frames per second, which means that each second of animation contains 24 separate images. By drawing one keyframe and then the next two frames later, animators can create smooth and fluid animation while reducing the amount of time and effort required to draw each individual frame.

Animating on twos is often used in character animation, where the goal is to create smooth and natural-looking movements. By drawing keyframes at regular intervals, animators can create a sense of motion that is fluid and believable. Additionally, animating on twos allows for more control over the timing and spacing of an animation, which can be especially important for comedic or dramatic scenes.

Overall, animating on twos is a classic technique in traditional hand-drawn animation that is still used today by many animators and animation studios. The technique allows for the creation of smooth and natural-looking animation while reducing the time and effort required to draw each individual frame.